AI Insights · Timothy · April 2022
Performance of Top 5 Sandbox Games on Android in Oceania for Q1 2022
The top 5 sandbox games on Android in Oceania saw varied performance in Q1 2022, with fluctuating trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 sandbox games on the Android platform in Oceania displayed diverse trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular apps.
Roblox from Roblox Corporation showed a consistent decrease in weekly revenue, starting from around $213K at the end of December and declining to approximately $105K by the end of March. Weekly downloads exhibited a similar downward trend, initiating from 14.9K and dropping to around 9.4K. The app maintained a high number of weekly active users, though there was a slight decline from about 720K to 670K by the end of the quarter.
Minecraft by Mojang experienced a drop in weekly revenue from $27.6K to $17K over the quarter. Weekly downloads also saw a significant reduction, starting at 2.4K and falling to 1.1K. However, the weekly active users remained relatively stable, fluctuating around the 130K to 140K range.
Terraria from 505 Games Srl had a modest performance with weekly revenue generally stable around $700 to $1.2K, peaking at $902 in late March. Weekly downloads were low, hovering between 123 and 389. The game’s weekly active users saw a decline from 790 to 433 over the quarter.
Growtopia by Ubisoft Entertainment demonstrated fluctuating weekly revenue, starting at $881 and peaking at $939 in mid-March. Weekly downloads were minimal, ranging from 6 to 49. The game’s weekly active users showed a slight decline from 407 to 382 by the end of March.
Rec Room - Play with friends! by Rec Room saw its weekly revenue peak early at $546 in mid-January but then declined to $359 by the end of March. Weekly downloads peaked at 5.2K in mid-January and then dropped to around 2.5K. Weekly active users started at 6.3K and reached a peak of 8.6K in mid-January before settling at around 6.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.